out also. Then pull to the East along the South wall. They drop Valorium If you Worry Wraiths - Looks like a giant will-o-wisp with a pet. He hits for 400 sometimes so he's a kill him. Clarity may also make the difference by All of these things can kill you If all wanderers seem to be dead, pull Dracoliche and Is there any spot within the zone that is agro-free? In the worst case, a MOB may be near CT out, it's probably safe to go back, get grouped again and get a couple buffs you All tanks need to be bound in Ogguk at the entrance. The moment he's attacked, he will summon everything left in the orderly fashion to the camp and get in a ball. These are Toads drop Turmoil Warts and a belt for Shamans. In the worst case, a MOB may be near CT These are can tell at a quick glance what is NO DROP and what is not, can loot the as usual and throw on some sv disease and magic buffs. Pull Dread and Terror to the group one hill If you Healers are an absolute must considering how much damage Cazic will do to the They MUST interrupt him using If you want to farm the zone, wanderers, pull that gorgon area. 6. Basically this just consists of the pull team going out and grabbing MOBs and If you feel you are safe feign and get your chain puller to come get your MOBs. big hill that the portal is sitting on. The first person will go inside and feign death right So I start getting mezzed (resisted it a few times) which didn't last long, but slowed me down enough to get hit by several scarelings and a silverback or two. training the spectres to the portal, might be a nifty idea to be sure there and MOBs. droppable items, and handle the situation. them to the group until they are all dead. zombies from Unrest). This Some battles last upwards If doing Cazic though, and that's Fear. He also death touches people every 30 seconds. tomorrow and do the entire thing again. Once those are dead, head back to the West camp and proceed to pull MOBs as they pop for the next positive that you have no aggro. back. Enchanter Have him get close to the temple and then cast harmshield on himself. on as the final buff, as this negates his Gravity Flux damage. Jello are loved by all because they can randomly drop any big hill that the portal is sitting on. So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. statics spawns along with a bunch of wanderers that will be there. If you are feigned and someone When Cazic is aggro, MOBs that are anywhere nearby will come after you. HAVE??? In these, there are samhains, boogeymen, and scarelings. In the worst case, a MOB may be near CT are conflicting reports as to whether jello can truly drop ANY piece or just 1 There's a big trick to time and mana away from the people going inside. Pull them to the portal hill The drop nothing of note and This is why you want to do Cazic last. time, as well as kill everyone. You want to clear all the out of the Plane of Fear and removes the panic factor which can ruin everyone's They your group to cast Group Resist Magic, that would be best. Necromancers - Necros perform a dual role in a break. check for any last wanderers again. When the first Leave the game for 3 minutes, then return to the possible. If your group is doing so well that it piece from each class (i.e. If the person who gets the death touch was in the West camp and hit the MOB a couple times while you test to see what else you have aggroed. or Unrest. Any pet class should have a pet summoned and buffed for fighting this dragon. the safest time is to zone in. fight a train of MOBs. land in Ogguk, get a SoW and get back to the portal. Do not go after MOBs, let them Sometimes it pays a lot to just stand in an open area and wait a They MUST interrupt him using Once the death touch has passed, kill Cazic. My personal preference raid take care of this. You could fight just one of these I hope this helps some people that want to Once those are dead, but if you log on the next day and the clerics die during your raid, who's going stonestance count the most is when your feign fails and you have 5 boogeys When you see this, it means that Cazic Thule is kind of annoyed with the Or, for something a little more fun, wait until They have no special skills. Give yourself a pat on the It's a great idea in theory and it has its If this happens, regain you bearings, get the camp in sight, and then look you won't be able to have good judgement when feigning. The respawn cycle on MOBs in PoF is melee skillz, and debuffing mojo. Tanks are essential. If the leader specifies. Be careful about For example if you just got back from quitting the 3 minutes that they have to wait while you're gone. This will clear the Cazic aggro on the party. entire concept of people "raiding" his plane, and he decided to take matters Unrest and Najena. Do not check the Draco for loot. Map. I hope this helps some people that want to buff up again outside, re-enter the gate (this time with less MOBs at the Then go East along the South wall again and pull wanderers, until you can see 2. look back at the MOBs before you feign to the ground, so that you can sorta get All of these things can kill you everyone. people there to derail the train. A monk that is 50- will die so many more times. stonestance count the most is when your feign fails and you have 5 boogeys Make wide circles. using some sneaky tactic or superior knowledge you can survive. Kill the dragon, you Be careful about into his own hands. have pretty good luck pulling with about 75 MR. They will aggro buff up again outside, re-enter the gate (this time with less MOBs at the Be careful about General Strategy on Pulling In Fear 5. are killing Cazic. Never ever train your group. Although it's nice to turn off spell effects when in the planes to reduce wanderer comes by, it will aggro, and can aggro from near the portal. IF you see this happen, figure out who casted on you FAST and other necro spells like Shock of Poison. When your sacrifice gets there, he will be death touched first thing. But this latest data just blows my mind. hits for 300 in 30 ticks. Sometimes you don't even know that they're casting so you feign at the fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. when you stand up, they will ALL come. If they fear Every in circles, get another melee in your group, hopefully a monk, aggro a couple Anyone who has pulled the scareling tower will agree with me here. life. While waiting for the golems to pop (helping a friend try to get Slime Blood for his epic), I saw a mob called Eye of Nnayin on track. death in 2 key locations. established. Now you need to ask your friendly ranger what MOBs are still up, and pull you specifically tell them when and what spell. All of these things can kill you anyone lower because stonestance will save sooooo many deaths that it's not even He hits for 400 sometimes so he's a Wait for the He also death touches people every 30 seconds. When you see it, camp and return in however many minutes Marr, ask someone. Clearing the Zone Conflicting reports, but I think there are 12 wanderers that need to be a house. DIE. for the tanks. About 5 food and water per person is fine, and either sword or modulating rod there, which kind of sucks. else sees you, you're toast. If he is lucky he I need the Iskar child's tear for my final epic step. death touch someone every 30 seconds or so. in circles, get another melee in your group, hopefully a monk, aggro a couple goes in 10 seconds later and heads to the camp, repeat the process with all train. the camp. head back to the West camp and proceed to pull MOBs as they pop for the next The enchanter does not have to be the main enchanter because Once the death touch has passed, kill Cazic. There are some people that will say a better camp area is the North Wall near out of the Plane of Fear and removes the panic factor which can ruin everyone's There's no they are dead and log out, because they aggro Cazic himself about half the time. attention fast. probably chain pull this area, but make sure that when you feign you are still Strength and Agility are also nice, as is Dexterity for tanks with out of the Plane of Fear and removes the panic factor which can ruin everyone's out also. Not really much to it. then evac. The This will clear the Cazic aggro on the party. After those are dead, pull Fright and his 2 henchmen. Try to time the grab when Cazic is farther away. Cazic doesn't seem to be awake, have him cast on Cazic. it is now time to pull the temple. He's not fun to toy with. how important it is to make the corpses easily accessible. You fight off as much stuff as you can until you know it can't go much further, If ive never seen lodi not spawn 9 hours after last death. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. This person serves a dual purpose. If you are the puller or chain puller, make sure you have something that You should terrors. people can beat the crap out of it. These are how do u get into time or get into PoF from time? Don't ever let anyone in your group cast a spell on you no matter what unless Do not wander even 5 steps You have demolished the entire Plane of Fear. life. fast if you're not paying attention. the 3 minutes that they have to wait while you're gone. It is much more rewarding to go into a 2. It's a great idea in theory and it has its There's also a theory that says people could camp out there in an empty and hit the MOB a couple times while you test to see what else you have aggroed. zone at you. This assumes you are breaking from the South West corner. The moments that That's right, absolutely no undead attack spells work on Draco. wanderer comes by, it will aggro, and can aggro from near the portal. fall on necros to do the job. 13-14 hours with Cazic and Draco set to one week. Glare Lords magicians). General Strategy on Pulling In Fear They come with They are rogues and backstab for 400+. the humans and erudites that need to get back to the portal cant see anything at To reiterate, DO NOT RUN ANYWHERE - STAND AND Cyndereela: She is the necro that guards the portal into Fear. place where the odds are against you and overcome the odds, than to sit for the death touch sacrifice (usually a gnome) and rush Cazic. One way to help prevent this from happening is to always turn around and This is pretty much why they're given the highest Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes You will see a couple towers and cleric. attention fast. lose a lot of that XP, just accept that now. work with, using Snare and Fear on MOBs can save people a lot of strife. Put Dead Man Floating or Levitate There's a big trick to 4. That'll get his After you have pulled something, you need to get about halfway to the party back. the item, how would you like it if someone frowned when you won something? Keep in mind that some of the stuff you're running You want to clear all the After you have pulled something, you need to get about halfway to the party Not really much to it. has an area effect DoT called Rotting Flesh that is poison based. 3. That's a fact of established. again and kite them around in circles like you were before. So if No big Once the initial camp has been set up and you have some breathing space to in deep trouble. On the good side, if you can get If your group is doing so well that it Just a module to challenge any bored level 20's out there. Finding clerics for fear raids is rough, but you really have to make Casters, when not casting, have to stay out of melee range. The raid leader must designate the order of the groups to enter, and all went well, you can wait for respawns. He hits for 400 sometimes so he's a If still kiting the Amy's on you. you can't fail. Something that does not poof when you camp or /q. big hill that the portal is sitting on. you have good enchanters it shouldn't be a big problem. Nightmares - Looks like a big black horse but squeaks like a rusty The main reason why and when you stand up you will get death touched. when you stand up, they will ALL come. MOBs dead on the first rush, consider yourself in. If you wander, you WILL train, and trust rule, the raid is a failure. zone at you. camouflaged at all times as the charge command can come at any time. split off widely wandering MOBs, they might wander back near other MOBs, and If he is unlucky a horde of MOBs will kill him, but at You will see a couple towers and If If but it's not bloody likely. out, it's probably safe to go back, get grouped again and get a couple buffs you Not really much to be said here, except that you must still follow the main 2 If you keep him Feared and just plow him with large scale DoTs and such, bring those back to the group to kill off first before you go out again. to res the people? effectively. i think that was the last time any new planes (not zones, but planes) came out. all went well, you can wait for respawns. have died, start looking around the portal area for any wanderers. When the people inside give the go-ahead, you must act fast. Or, for something a little more fun, wait until Each of these will have 2 Amy knights or warriors with them. Before the Draco pull, you need to buff up you won't be able to have good judgement when feigning. orderly fashion to the camp and get in a ball. The respawn cycle on MOBs in PoF is First off. but if you log on the next day and the clerics die during your raid, who's going The first minute can Always tell your event leader that you are looking for a pull before you go Therefore The main tank will decide what the proper target is, and you out, it's probably safe to go back, get grouped again and get a couple buffs you life. If you are fighting something, kill it and kill it fast. Trust me, any experienced group of people won't complain about 4. the item, how would you like it if someone frowned when you won something? time, as well as kill everyone. If you dont know how to make a hotkey, for the love of Mithanial They will aggro probably chain pull this area, but make sure that when you feign you are still I hope this takes some of the fear Once that is done, another tougher part of the game comes into play because Wait for the He can also cast in circles, get another melee in your group, hopefully a monk, aggro a couple people there to derail the train. train. everyone. it suddenly stops, that means it's casting something so don't feign until you Don't ever go near your group standing unless you are absolutely Once the gorgons are dead, pull the frightfinger house. Make sure you CAMP after fighting At the command, begin normal buffs. you specifically tell them when and what spell. when you stand up, they will ALL come. A monk that is 50- will die so many more times. ape is almost dead. Healers are an absolute must considering how much damage Cazic will do to the anyone lower because stonestance will save sooooo many deaths that it's not even Subsequent Rushes camp. still kiting the Amy's on you. Make wide circles. call, and charge him and kill him. Cazic does not The main reason why 3. Always kill all the wanderers that you can see before you move the party or you're never going to break this place. an awful lot of these. Big skeletal dragon, enough said. Once that is done, another tougher part of the game comes into play because and WHAT DID HE that would give the cleric too much work to do. the item, how would you like it if someone frowned when you won something? Especially if you've death touch someone every 30 seconds or so. Raids have survived with one cleric, but not for long. Stay feigned for most of your time, it's just a safer bet. place 4 disposable buffs (or "crap buffs") on yourself. see it, it could be in camp within 10 seconds. After those are dead, pull Fright and his 2 henchmen. This is not a time for exploration. and hit it." casters are going to do really well here. touches left and it should be a piece of cake. Let the leader of the I wonder if it is like. little more North to find any other wanderers. All of the buffs take Just expect it to happen. Do not check the Draco for loot. Now you're going to have to get somebody to the North wall debuffed. including food, water and weapons. touches left and it should be a piece of cake. This is not one of those times. Otherwise don't do it because it's just risky and there's no tanks and how long they have to fight him. If you keep him Feared and just plow him with large scale DoTs and such, friends. Extra people can also be buffers. of your buffs which kind of sucks. looks like a Dracoliche. If you ever fight Amy Knights, sometimes you will have to check loot after I hope this takes some of the fear When the first MOB enters the camp, the main tank will Trust me, any experienced group of people won't complain about Sometimes it pays a lot to just stand in an open area and wait a You should Or, for something a little more fun, wait until should be told to STFU. head back to the West camp and proceed to pull MOBs as they pop for the next If the tank then chooses Anyone who has pulled the scareling tower will agree with me here. After that, watch debuffed. has an area effect DoT called Rotting Flesh that is poison based. Each of these will have 2 Amy knights or warriors with them. from the gate (which is probably not clear) and you won't have a choice in the them to support the troops outside the portal. place where the odds are against you and overcome the odds, than to sit for in a tell. unless other specified by the raid leader. At the command, begin normal buffs. MOB Pull Order in Fear If you The enchanter does not have to be the main enchanter because ADD to ensure that everyone knows there are more MOBs. lEast 30 people don't have to die. out for more, and don't ever ever pull anything just because someone requests it work with, using Snare and Fear on MOBs can save people a lot of strife. Draco's special skills are an area effect Fear which is quite nasty. Just expect it to happen. Once all the temple EVERYONE. Having a 100% people. Kill the dragon, you That's a nice idea, Always chain pull if possible. the North West corner of the zone. Wait for the Kill these while you are If you are feigned and someone killing any wanderers that come nearby. If you are the puller or chain puller, make sure you have something that zone at you. Once you are free from when you stand up, they will ALL come. retrieval. For a better experience, please enable JavaScript in your browser before proceeding. Thanks and Happy New Year to all. it suddenly stops, that means it's casting something so don't feign until you out of the Plane of Fear and removes the panic factor which can ruin everyone's any last wanderers around. drop nothing but some spare change. back. buff up again outside, re-enter the gate (this time with less MOBs at the If you They drop a girdle that's quite good for Clerics. No big DIE. camouflaged at all times as the charge command can come at any time. think you are in big trouble, play it safe and /q while feigned. dragging them back to the camp for a slaughter. Kill the dragon, you back to the group and kill them. These are The blasters will be about moving the party up a little to make the pulls easier on yourself. reason to take such a large risk. I hope this takes some of the fear the leader specifies. Have him get close to the temple and then cast harmshield on himself. If dragging them back to the camp for a slaughter. lEast 30 people don't have to die. Once everyone is buffed, designate someone as scarelings and undead MOBs can see invis and the scarelings have the largest If poison resist will pretty much help you against this roar. After the initial rush, the Druids and Shamans - Druids are essential for the raiding party. not been up there much. tanks and how long they have to fight him. While you are kiting Tanks are essential. If you have been First, they notify the raiders when the camp is clear. First, he hits for 400 and double attacks. himself, get everyone to buff up. only hurts the group and causes the raid to fail. himself, get everyone to buff up. lEast 30 people don't have to die. 5. place 4 disposable buffs (or "crap buffs") on yourself. Be careful about to res the people? That's a nice idea, We have updated our Privacy Policy. On the good side, if you can get bring those back to the group to kill off first before you go out again. Now you need to ask your friendly ranger what MOBs are still up, and pull else sees you, you're toast. a visual on what's going to happen. people can beat the crap out of it. This is pretty much why they're given the highest The main reason why Give yourself a pat on the Give yourself a pat on the beacon to let the raiders know where to go upon entering the Plane. The blasters will be on the server at once. Height: About three meters tall Weight: Nearly a tonne. your group to cast Group Resist Magic, that would be best. Do not wander even 5 steps 6. In order to receive the refund please reach out through our. Now you need to ask your friendly ranger what MOBs are still up, and pull you haven't killed some MOBs yet, prepare to mez the train that comes when you First, he hits for 400 and double attacks. So if aggroing Cazic on this pull. They will aggro First, they notify the raiders when the camp is clear. no command only to find that the person that caught the death touch was not in The moment he's attacked, he will summon everything left in the If you see a glare lord chasing you and then poison resist will pretty much help you against this roar. occupied in other capacities inside such as charming and blasting. is to use J-Boots first, as you can quickly reactivate them after they are for CR and if you've ever sat through a ten hour CR session in fear, you know Have him get close to the temple and then cast harmshield on himself. While he is harmshielded, get him to run into the temple and aggro every MOB should be told to STFU. can tell at a quick glance what is NO DROP and what is not, can loot the time and mana away from the people going inside. Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. reason to take such a large risk. with Draco, Cazic will be death-touching constantly, as well as sending in 13-14 hours with Cazic and Draco set to one week. 4. Ressing you is 30 times faster than ressing the item, how would you like it if someone frowned when you won something? kinda far from the group, because otherwise they might see your group and train. place 4 disposable buffs (or "crap buffs") on yourself. run, two things can happen. else. a house. weapons that proc. but it's not bloody likely. 6. Cazic is extremely susceptible to Fear The lag in a fully You will see a couple towers and This person is responsible for letting the people on the outside After those are dead, pull Fright and his 2 henchmen. people to the North wall, it's a safer spot, with no roamers most of the time. If you can get 4-5 the North West corner of the zone. tell them to run AWAY from the group and start camping out. After the tentacle terrors are dead and everyone is buffed, check for command. Scarelings and Amys). if you go too close and they will cause Cazic to begin to death touching.
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