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500 point gloomspite gitz

2023.03.08

Its still a two-spell caster via the two single-cast models and the spell of Boggleye to stop an enemy unit within 12 being able to receive commands is interesting and useful. Frequently one of the bottom if not the bottom army in the rankings. The spider-wizards can grab a once per game +d6 to cast for a phase with Nibblas Itty Ring, even a +1 to cast is a pretty decent artefact but the spike potential here is a lot. Do note that the vanilla dankhold now has the vastly superior d3+3 damage, so theres hope that this is a typo on the boss that could get FAQd. is a really strong defensive upgrade that makes it so only unmodified hit rolls of 5+ actually hit the bearer. This has to target a different unit each time, but if youve got Moonclan units under the light of the moon then this is potentially an incredible amount of model regeneration for very little resource expenditure. Otherwise hes got a 4+ ward, gets to issue a command per turn for free, can choose to move the moon or not once per game and is a two-spell caster. For this you get the Magnificent ability. Simply put, they needed a total overhaul to fix them. We are using cookies to give you the best experience on our website. If you get a 6+, they pick up an extra attack, but this definitely changes what youre bringing them for. Wizards get to be. Theres a few nice abilities here: you can improve the rend of a friendly unit, or give a hero +1 to hit and wound, but you can only pick one ability. Squigs want to bite things to death, so the application here is obviously good. Sporesplatta Fanatics got a real usability boost with a new pre-game move ability that lets you get their line of sight blocking up and in front of your army. Like most monsters, their profile degrades as they become injured, but uniquely it begins to improve again as they approach death, the squigs becoming even more unpredictable and vicious! Announcing The Goonhammer 2023 Global 40k Campaign. are! All across the Mortal Realms of Warhammer Age of Sigmar, beneath cities and forests, dreadforts and mountain holds, all manner of gruesome gribblies linger in mushroom-infested darkness. Krootcon Down Under Am I getting good at this? The Skitterstrand didnt get the +2 wounds memo which is maybe an error, but otherwise retains its ambush shenanigans. is for any flavour of Arachnarok and can only target enemy heroes that arent monsters. Mangler Squigs helpfully have both their fang and ball and chain attacks tagged to the mount, so will be looking at 2s to hit and wound for the most part. Jaws of Mork is still your squig subfaction and now hands any of your squig units jaw attacks +1 attack on the turn they made a charge. The beautiful new. GW released a bombshell of new FAQs on Friday, covering errata for the core book and lengthy FAQs for each faction. Abilities like this have always seemed OK but never really made it into competitive play in any meaningful way, but thats often because they were hampered with a terrible range rendering them not as useful. That being said Troggs are hugely improved, your basic grots got across the board improvements and if you like to live dangerously you can build a spider with absurd spike potential. The spider-wizards can grab a once per game +d6 to cast for a phase with, , even a +1 to cast is a pretty decent artefact but the spike potential here is a lot. is a bit more specialist and is a tough sell before the previous two spells even in a Squig list, giving out re-roll charges to a single squig unit. Resilience: This information shows the MINIMUM number of hits BEFORE saves Continue reading Warscroll Statistics . Start Collecting! Superior Spell-flinger has a Tzeentchy flair and asks you to have two of the Gitz endless spells on the battlefield when the game ends. Why there is just one core battalion and only for Troggs is another question, but its what weve got. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. New Player with Vanguard Box; want 500pt list. and our Depends, what part of Gloomspite Gitz do you like? That said, maybe this will help make it more clear and easier for players to understand. Its a cute ability, and therell probably be a lot more of this type of unit floating around soon, but given most foot heroes have 5 or more wounds, the dice roll feels a little rough to rely on vs a roar or stomp. 1 x Waaagh! Curse of da Spider God returns intact, making it so that unmodified hit and save rolls of 1 & 2 always fail for the target unit. They're fun, they're strong, and they're random! Theres no doubt about it, squigs have been seriously pushed in the new tome with more attacks by default, easy ways to pick up yet more attacks and a smoothed out random movement. The old command ability is now a once per game 18 aura of +1 to wound for squigs which is: incredible. In my quest to look at various armies for competitive Age of Sigmar, the Gloomspite Gitz have earned the very first faction focus, not only because they are capable of top-table play in the hands of a talented general, but because they manage to do it with great style. The following categories are not shared with other factions: Unique standing for unique characters and units, usually defined by having Unique labelled in the Notes Column of their Pitch Battle Profiles. Your various squig-based units are now all keyword Moonclan, so have fun with that (but dont get too excited). Many units also now have additional auras that allow units to act as if theyre under the Bad Moon, which makes it disappearing not nearly as unpleasant. It's strictly limited to just 500 individually-numbered copies, available while stocks last. For little Grot heroes the Loonboss now has a very unusual ability that modifies any all-out attack command issued by it to include mortal wounds on 6s to hit for Moonclan. There also is a lot of draw in their lore. The two most exciting units for me are the Loonboss on Mangler Squigs and the Boingrot Bounderz. Zaloguj ; Twoje Konto ; PLN ; Szukaj Theyre still quite expensive for how fragile they can be, but are fast at a d6+10 move and their squig mount picked up an extra attack. If you like putting slain models back on the board, this is the army for you. This is a brutal one-two debuff that massively punishes expensive save stackers. What the bad moon does is provide a benefit to any unit under its light, which means wholly within the large quarter that the moon is occupying, or the entire board if its in the centre. There are basically four categories you can divide them into; Moonclan Infantry - Stabbas, Fanatics, Snufflers. Spiderfang wizards get a much more interesting mobility spell with Scuttling Terrors handing out a normal move in your hero phase to a Spiderfang unit. Gloomspite Gitz has a reputation for beinga bit rough around the edges. Their awful old command ability has also vanished in favour of an unusual but potentially useful once per game ability to retreat this and one other spiderfang unit at the end of the combat phase. The bad moon isnt going to be immediately flying off the board before you can use it anymore, and there are new ways to count your models as under its light even when they arent. If you get a 6+, they pick up an extra attack, but this definitely changes what youre bringing them for. And as always, weve got you covered with the rundown of whats changed and what it means for your games. ignores positive modifiers to save rolls. Shootas in particular now come with more range and hit on a 4+ with their bows, and get an extra shot for having 10 or more models. Its a lot more resilience for a tiny price increase. Wanting to build a 500 point list. The moon now starts in a large table quarter of your choosing and from the second battle round you start rolling to potentially move it. For just 160 points Skragrott feels really pushed and youll probably see it a lot. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll. 11. My stuff (Book and Box) comes in tomorrow and I got a learning game on Sunday. Wizards get to be Loon-touched for an extra cast whilst under the bad moon, which will end up being most of the time when you need it. Enough to make the flinger competitively viable? The book is stuffed with ways to get extra attacks, so this opportunity for a fairly major defensive buff in a very squishy faction is good. is a once per battle 3 mortal wound bomb that triggers after the Troggboss fights. Your various squig-based units are now all keyword Moonclan, so have fun with that (but dont get. Inside this book, you'll find. This website uses cookies so that we can provide you with the best user experience possible. provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. - An in-depth look at the origins, lore and great battles of the Gloomspite Gitz. The Gitz have 3 leaders, and a huge amount of fighter options. Shipping, returns & payments. This revolting orb veers haphazardly through the heavens above the Mortal Realms, shedding its evil light and leering maniacally at the terrified mortals below. Start Competing: Chaos Space Marines Updated! Thank You, Patrons. Another attempt has been made to make the. A unit here or there as a fast objective grabbing/screening piece will be fine, but they have real competition from the newly more reliable and harder hitting squigs. Gloggs Megamob still upgrades your Troggs regeneration, but thats now an automatic ability by default so this now triggers a Troggs regeneration ability after it fights. Goonhammer and Stat Check are Teaming Up! which only the Troggboss gets to do. Grots make up the bulk of most Gloomspite Gitz forces. The warscroll spell here got a little bit worse as its +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. Its a cute ability, and therell probably be a lot more of this type of unit floating around soon, but given most foot heroes have 5 or more wounds, the dice roll feels a little rough to rely on vs a roar or stomp. With the squig and moonclan keywords, theyre eligible for a lot of buffs as well. Troggs have the Glowy Howzit, a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isnt negated, and the Pet Gribbly which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isnt negated. Spiderfang heroes are blessed with three really quite nice artefacts. Grimscuttle is a total rewrite from the old White Dwarf rules and feels like it still doesnt quite get there for what is one of the weaker standalone parts of the army. Bastiladon $60 will make you all warm and fuzzy with their Gitmob keyword, but at 135 for 5 theyre a tricky sell. The warscroll spell here got a little bit worse as its +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. handing out a normal move in your hero phase to a Spiderfang unit. If youre running a decent number of troggs this ability alone will pay for itself in utility, and if this scroll does get its damage updated itll be a lot more reliable in combat itself. In the realm of battleline-if Boingrot Bounderz are unlocked by a moonclan general. Under the old system, we'd have just waited to make any changes when the next General's Handbook was released, but that would mean it could take more than a year to update the points . Gloomspite Gitz are probably the faction everyone loves aesthetically, but not so much tactically. 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Addict, Tanya Scheibe, Pete Brizio, Fungoid Cave Dwarf, Jonathan Ensor, BulldogHammer, RadiationRiley, Donny Rongo, Nick Pilgrim, Chance Meeks, Daniel Worthington, Nolan LaRocque, Josh Wildhorn, Jan Tomecek, Melody Windwright, Lars Evensen, Sean Seyer, W4Rmachine7, Michiel, 32mmMatt, Stormlight, Haz1079, Gareth, Evert Velthuizen, Christian Martin, Elijah, KP, Aiden Nicol, GinGinLime, James Marsden, William Cleven, AlderaanShotFirst, Adam Haikal, Cameron May, Tom Megens, Forkhandles30, John Daly, Katie Daly, Il Maestro, Matthew, James Kater, Keegan Graves, Neil Addleman, Ryan Muskopf, William Winters, David Mounfield, Jesse Burch, Ryan McNally, Madigan MasonThank you YouTube Members: Bill Castello, Alex Howe, Zach Pfeifer, Nick Riley, Matt Morris, Grumdy, Lo Anthony, Awijntje14, Doug Steele, Shaun Scott, Kenny Lull, Matt Kowalyk, Wargamer_Ryguy, Nivalen, B Davis, Crot45, Hanna Leppnen, Adam Brincat, Madduck Mcryan, Level Up With The Lees, Broken Chef, Alec Boyle, Darrel Baxter, Thor2754---------------------------------- TIMESTAMP 00:00:00 Introduction 00:00:38 Da Bad Moon00:03:39 Allegiance Abilities00:08:09 Command Traits00:10:48 Artefacts00:15:02 Spell Lore00:18:50 Sub-Faction Gittish Hordes00:21:44 Grand Strategies, Battle Tactics \u0026 Battalion00:25:24 Loonshrine Terrain00:26:36 Skragrott, Madcap Shaman \u0026 Fungoid Cave-Shaman00:29:53 Zarbags Gitz, Loonboss \u0026 Loonboss w. Giant Cave Squig00:33:01 Squigboss w. Gnasha-Squig00:35:21 Gobbapalozza, Moonclan Stabbaz \u0026 Shootas00:40:08 Sneaky Snufflers, Loonsmasha Fanatics \u0026 Sporesplatta Fanatics00:43:11 Loonboss on Mangler Squig, Mangler Squig \u0026 Loonboss on Giant Cave Squig00:47:12 Squig Hoppers, Boingrot Bounderz \u0026 Squig Herd00:49:47 Mollog, Dankhold Troggboss \u0026 Dankhold Troggoth00:52:02 Fellwater Troggoths \u0026 Rockgut Troggoths00:53:41 Arachnarok Spide w. Warparty, w. Webspinner Shaman \u0026 w. Flinger00:56:35 Skitterstrand Arachnarok, Scuttleboss on Gigantic Spider, Spider Riders \u0026 Webspinner Shaman00:58:47 Snarlfang Riders, Rippas Snarlfang \u0026 Aleguzzler Gargant01:03:13 Scrapskuttles Arachnacauldron, Scuttletide, Malevolent Moon \u0026 Morks Mighty Mushroom01:05:55 Points01:07:30 Closing Thoughts 01:10:07 Patronage Thank You ---------------------------------- MUSIC CREDIT Music: Banger by Alexander Nakarada (www.serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/ Yes, you can get those mortal wound numbers from the command trait up to 5 and 7 if you want to. This does have a certain appeal to a kind of person who didnt really care about winning and just wanted to cause some chaos on the table. return and both are improved on their baseline warscroll. The herders in the unit have totally changed, and now you roll a dice for each herder in your hero phase and return d3 slain squigs for each 2+. Im under no obligation to do a review or will Games Workshop have any control of whats in this video. Enough to make the flinger competitively viable? Squig Rider Stampede (140) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 208. This battletome allows you to field an army of Gloomspite Gitz - a coalition of Moonclan Grots, Spiderfang Grots, troggoths and gargants united by a love hallucinogenic fungus and heinous violence. are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if theyre within 9 of another moonclan wizard. Hits hard and fast, but made of glass. They have to be within 3 of an enemy unit to do it, but it lets them make a 6 move (which has to finish within 3 of an enemy unit, so no cheeky kinda-retreats) and then dish out some AoE mortal wounds. Speaking of which: Then in opposite-land, Stab Em in the Dark is to kill a selected enemy unit with a Gitz unit not under the light of the moon. Its now a normal shooting attack, with no rend and damage 1, that has a number of shots equal to the target unit up to a cap of 20. Spiderfang wizards get a much more interesting mobility spell with. This set of paints will give you all the colours you need to get your Gloomspite Gitz painted up to a Parade Ready standard, with black robes and red squigs. Gloomspite are a horde army in most cases that rely on Grots, and while the garrison change is cool, the terrain being set up likely far back in your line (or vulnerable to monsters otherwise) makes it a little harder to make use of well. The various factions within Gloomspite still dont quite work together, and the army as a whole has some issues. If you enjoy what we do and perhaps want to support us in Continue reading Gloomspite Gitz: Top Performing Lists Breakdown The, didnt get the +2 wounds memo which is maybe an error, but otherwise retains its ambush shenanigans. You dont have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel. His warscroll spell also happens to be incredible, a 24 range nuke that rolls a number of dice equal to the casting value and deals a mortal wound for each 3+. Spiders universally move 10, this turns them from decently fast into very fast, and they can still act normally afterwards. requires you to flip an objective your opponent control and for all of your units contesting it to be under the light of the moon. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. less likely to move off the board early and you will also get to benefit from it in the first battle round. So Games Workshop announced the three new kits for the Daughters of Khaine, Gloomspite Gitz, and the Skinks. Four, including the now ubiquitous have ever battle tactic you complete be from your faction list. also returns completely unchanged as a long range teleport option. Their awful old command ability has also vanished in favour of an unusual but potentially useful once per game ability to retreat this and one other spiderfang unit at the end of the combat phase. requires every friendly Gitz unit on the battlefield to be affected by the light of the moon, but you cant score it in the first battle round. , an 18 range spell that hands out the strike-last effect to an enemy unit, simple but oh so effective. In this series of Hot Take articles, well be covering the changes and our initial reactions to them but for more detailed analysis, check back over the next two weeks as we dive deeper into how these changes affect the game and its factions. Its got the same disappointing attack profile with its wildly variable d6 damage. . Each turn the Moon may linger in its current position or move erratically onwards, through the centre of the battlefield. Report this item Report this item - opens in new window or tab. The Jaws of Mork can reroll the randomised movement of their squig mounts, or spend a command point to hurl liquor into the gullets of a pair of Mangler Squigs so they can fight on their top profile no matter how injured they are. Protect da Shrine! Big, strong, stupid and stupidly tough, troggoths hit hard and can regenerate any wounds they have suffered.The mighty Dankhold Troggoths and Dankhold Trogbosses are colossal, ancient creatures that are even harder to kill than other troggoths, and their odiferous presence improves the bravery of nearby Gitz. Theres also a doubt that Gloomspite will be a high priority tome update for 3.0, but well have to wait and see what sort of roadmap is on the horizon. Kings Gitz get to reroll the dice for the Loonshrines moonclan lairs ability. are! With the clammy hand giving you two bites at it and this, you could really get recycling on those units. The Bad Moon returns as the armys primary battle trait, and it functionally is basically like its original form, but there are very welcome changes to its reliability. has seen a bit of a change but keeps the core concept. are now unconditional battleline. This can let you slide out of trouble, or slide into trouble. The trick here is this isnt a pile-in, so theres no requirement to keep the move near the closest enemy model. ), Age of Sigmar Kharadron Overlords Battletome review, Warhammer Underworlds Beardgrave fan season adds new warbands, AI creates Warhammer fantasy army from scratch, Age of Sigmar Regiments of Renown bundle contents and value, Another big fat dinosaur joins the Age of Sigmar Seraphon army. The tome gets stuck in with AoS3 mechanics but keeps the core of the Fun mechanics that Gitz are known for. Otherwise, the reroll command ability is predictably gone and now you get another modification to all-out attack for troggs, giving them +1 attack on top of the +1 to hit, which is a pretty big upgrade over its previous incarnation. The old command ability is now a once per game 18 aura of +1 to wound for squigs which is: incredible. or Best Offer. This now lets you deploy up to two spiderfang units off the board with each skitterstrand that you have already deployed in ambush from beyond bringing all the units on together when the skitterstrand deploys onto the board. You'll also get a pot of stone-coloured texture paint for their rocky bases, and even save money when compared with buying the included paints separately. On top of these very nice buffs, it has a once per battle ability to give each squig herd unit within 12 in your hero phase a free move. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. In this video I preview the new Gloomspite Gitz battletome and will focus on Da Bad Moon, allegiance abilities, enhancements, Gittish Hordes sub-allegiance, spells lores, grand strategies, battle tactics, point changes, core battalions and key warscroll changes. 26 500 points Close 26 Posted by1 year ago Archived This FAQ really does nothing to strengthen the army at all, and it is unlikely to be a priority tome in 3.0. Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. Why there is just one core battalion and only for Troggs is another question, but its what weve got. For heroic actions theres Beckon the Loonatic Hordes which lets a Moonclan hero under the light of the moon immediately issue three Rally commands for zero CP expenditure. Theres three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. - A showcase of stunningly . Thats pretty awful, but if you hit with any attacks then on a 2+ the target unit has its move characteristic halved until your next hero phase. This battletome was provided to me by Games Workshop at no cost in advance of instore release. feels a bit lost, its handing out an extra cast and knowing the entire lore but this just isnt a strong enough effect to have the downside of killing your own stuff, especially when arcane tome exists. This has to target a different unit each time, but if youve got Moonclan units under the light of the moon then this is potentially an incredible amount of model regeneration for very little resource expenditure. They have to be within 3 of an enemy unit to do it, but it lets them make a 6 move (which has to finish within 3 of an enemy unit, so no cheeky kinda-retreats) and then dish out some AoE mortal wounds. Then in opposite-land. Finally theres Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if theyre a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. If you dont fancy buying a Battletome thats starting to sprout fungus from old age, all the contents are available to subscribers of the Age of Sigmar app. Part of my Choosing An Army series for new players.http://www.twitch.tv/heywoah - stop by and chat AoS!http://www.patreon.com/heywoah Its still a two-spell caster via the two single-cast models and the spell of Boggleye to stop an enemy unit within 12 being able to receive commands is interesting and useful. still provides the excellent ability to run and charge for squigs. Its no longer a garrison, so is just impassable. Also in the same boat for keywords and battleline-if is the, which has that baked in extra gob attack and a d6+5 move. No longer relegated to being the worst big spider but its battleline I guess, the warparty now counts as 10 models for contesting objectives which is really good! Otherwise, the reroll command ability is predictably gone and now you get another modification to all-out attack for troggs, giving them +1 attack on top of the +1 to hit, which is a pretty big upgrade over its previous incarnation. Krootcon Down Under Am I getting good at this? Its no longer a garrison, so is just impassable. Troggs picked up some serious defensive upgrades, and Fellwaters have become an armour busting unit par excellence. which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isnt negated. Grimscuttle Tribes providesSpiderfang units that are resistant to spells, particularly adept at slaughtering Wizard and Priest models, and gain a powerful Command Trait that allows them to treat all Spiderfang models as though they are bathed in the light of the Bad Moon once per game. feels like another winner, being able to be summoned from any terrain feature, throwing 8 dice with 5+ being mortals and also picking up a new ability to only be dispelled on a 9+ if its near an arachnarok, making it potentially difficult to remove for your opponent. is a lean, mean, squig buffing machine and is probably the best of your options for doing that. Its certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9 charges. Bad at holding objectives so usually they need Moonclan friends. Cruel Moonclan grots with glinting fangs and sharp knives, giant-gobbed squigs ridden by heedless lunatics, gargantuan Arachnarok spiders, lumbering troggoths with short tempers and bottomless appetites, all these horrors and more make up the Gloomspite Gitz, and all dwell, unsuspected and undetected, in the clammy darkness. Giant Boing is Mangler Squig only and can only be used if it made a charge move in the same turn, it gets to make a 3d6 move that has to finish within 3 of an enemy. have changed into a defensive buff piece. In this video I preview the new Gloomspite Gitz battletome and will focus on Da Bad Moon, allegiance abilities, enhancements, Gittish Hordes sub-allegiance, . Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. These are just split between Grots and Troggs, so your Spiderfang heroes might be feeling a bit short-changed. Then building towards a Squig Rider Stampede Stabbas and Manglers with battalion for 1000ps is a pretty good idea? What killed Warhammer Quest: Cursed City? Before the battle starts, youll elect a table corner from which the Bad Moon will approach the battlefield. Hordes of drugged up goblins following a Jim Jones style cult leader who claims to predict when the moon (which is evil btw) is going to appear. Its probably too expensive, really, but potentially worth playing around with. You dont have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6 charge aura, and the newly juiced up squigs should suit this purpose nicely if youre Kragnos-inclined.

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500 point gloomspite gitz

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